Waarde promovendus, beste Lukas,
What I much appreciate about your thesis is that you design, make and present with clear designerly quality. It’s a joy to see the attention to detail you put into the interaction, the models and the photography of the storyboards. The opportunity to join the committee of a design PhD who actually cares about the ‘thing being designed’ – and not just about design process or design theory – is quite a treat.
My first question concerns aesthetics and context. Your introduction contains two stories of which your youth reminiscence is particularly evocative. Both are contextually rich: they describe in detail what makes and breaks the payment experience and contain many inspiring pointers for design. As I understand it, the faculty of design here at TUe adheres to the view that meaning does not live in the product, not in the thing itself, but that meaning – and therefore also aesthetic meaning – emerges in interaction. In line with that view, I would argue that the actions and reactions that people can handle, the actions and reactions that they prefer and the actions and reactions that are deemed appropriate very much depend on the context. Aesthetics is not a matter of taste, it is situated and embodied.
You mention a couple of times, for example on page 290, that the third stand – the approach you advocate – is a design perspective on single purpose digital products while the second stand is mainly concerned with multi-purpose products. Indeed your experimental payment terminal has only one function: to pay electronically. But your design approach to the EPT is context-agnostic: there is no mention at all of the use situations for which you designed your EPT. It has to work – and I mean not just functionally but also culturally and aesthetically – in many different situations, whether it is paying for petrol or dinner in an upscale restaurant. To me that sounds like a multi-purpose product. In your process, you ask your subjects post-hoc in what kind of establishment they would expect the EPT. Now to me, this is the world upside down: you design a product to your liking, you ignore the context, present it in a generic environment, make up a use situation (the winestore) and then ask the user whether they like it and finally where they’d imagine it.
My question then is, if we can talk about aesthetics without considering situatedness and the aesthetic quality is not in the object itself either, then in your view what dominates the aesthetics of interaction? Put simply, where does aesthetics of interaction live?
My second question concerns page 170, which summarizes the results of your experiments. I’m interested in the differences between the online and the physical study. Now what one would hope for with tangible interaction and re-materialization, I think, is that when the design is presented on a screen its qualities may not be obvious, but when experienced in the flesh it would provide an Aha-Erlebnis: the quality of the full, embodied experience can only come across during actual, physical interaction. But alas, it is exactly the other way round: when the stimuli are presented on a screen in the online experiment nearly 70% of the subjects prefer the EPT but in the population confronted with it in reality this percentage lies considerably lower. Isn’t this a sign that the EPT leans too heavily on semantics and re-presentation – the graphical flow of money, the toggling of the traveller – and does not fully exploit the quality of situated human actions? Semantics and re-presentation comes across in an online presentation just fine, but the quality of human situated action is hard to get across.